Games / Events / Demoscene

My focus is on conferences, events & international networking. Below you will find my projects which center on Games, Game Development & the Demoscene.


Present


Festival Director: Artistic & Program Director
responsible for the artistic & program direction, international network and partnerships of Ludicious - Zürich Game Festival

http://www.ludicious.ch/
Ludicious Zürich Game Festival 2018, 2019 and ongoing
January, Switzerland


Head of Community Relations REBOOT Develop
Responsible for managing relations to speakers, partners, friends worldwide

https://rebootdevelop.com/
REBOOT Develop, 2018, 2019 and ongoing
April, Dubrovnik (Croatia)
October, Banff (Canada)

European Game Showcase - GDC 2017, 2018, 2019 and ongoing
Co-Founder & Organizer

http://europeangameshowcase.com/

International, March 2017 onwards

Demoscene - The Art of Coding
Co-Initiator UNESCO Initiative
International Community Coordinator

demoscene-the-art-of-coding.net
International, May 2019 onwards

Past

Conference & Program Director
responsible for the program, speaker-scouting, content & international co-operations of Respawn - Gathering of Game Developers
Respawn - Gathering of Game Developers 2013-2017 / Gamescom 2013-2017
August, Cologne (Germany)

 


Head of Content, International Partnerships
responsible for the program-content, speaker-scouting & international co-operations of devcom 2017
not responsible for the strategy, dramaturgy and business logic
devcom 2017 / Gamescom 2017
August 2017


Conference Director
responsible for the program, speaker-scouting, content & international co-operations of the  international game developer conference Quo Vadis

Quo Vadis Game Developer Conference 2013 - 2017
/ Centerpiece of International Gamesweek Berlin 2013 - 2017
April 2013 - 2017

Quo Vadis_Logo

 

Project-Management, Concept, Program

Next Level Conference 2011
(in co-op with Johannes Brauckmann und Stephan Schwingeler)

 

Concept, Planning, Execution

Scientific research conference on the relations of  games, body-movement and learning
ifs internationale filmschule koeln
März 2011

 

Core-Advisor of the initial Concept of the Next Level Conference
Opening keynote, Organisation and curation of the expo on the demoscene
Next Level Conference 2010

(in co-op with Can Rastovic, NRW KULTURSekretariat
and Tobias Heim & Johannes Brauckmann, Digitale Kultur e.V.)
Mai 2010 - November 2010

 

Advisor, Concept, Execution

Games & Film I
(in co-op with Alexandra Ohlsen and Wilma Warren)
ifs internationale filmschule koeln
März 2009

Side Effects

Moderation, Talks

 I talk and write on Games

and the Demoscene

Talks / Workshops

Recent appearances (Moderation, Pitches, Talks):
Own events excluded for apparent reasons

  • Game Rome (11/2019) - Awards Hosting, Panel Moderation
  • devcom Awards, gamescom 2019 (08/2019) - Laudator
  • Nordic Game Conference (05/2019) - Panel Conception and Moderation
  • Cologne Game Conference (10/2017) - Conference Moderation
  • Reboot Develop (Dubrovnik (04/2017) - Panel Moderation
  • Ludicious Zürich Games Festival (01/2017) - Panel Moderation
  • X-Mas Pitching of Games Bavaria, Munich (12/2016) - Pitching Evening Moderation
  • Next Level Festival, Düsseldorf (11/2016) - Demoshow Presentation
  • Play-Festival, Hamburg (11/2016) - Talk & Demoshow Presentation
  • Reboot Develop, Split (04/2016) - Panel Moderation
  • GMGDC, Chengdu, China (11/2015). - Keynote Talk

Earlier appearances:

Lecture: Curating game conferences - approaches, insights and experiences

Guest lecture at Parsons School for Design, New York
Seminar of Benjamin Norskov
New York City, October 2015


Screenshot 2015-02-20 17.18.55

Workshop: "Quirky craft: an introduction into the demoscene in making Amiga style retro intros"
New York University, Game Innovation Lab
(Andy Nealen/ Katherine Isbister)
New York City, February 2015


Lecture: "Games / Culture / Business"
Universität zu Köln, Institut für Medienwissenschaften
Seminar of Prof. Dr. Benjamin Beil
January 2014.


Lecture: "Digitales Kamingespräch zwischen Tobias Heim und Tobias Kopka"
Digitale kultur e.V.
Next Level Conference Dortmund
November 2013


Uni_Siegen_WOW

Lecture: Storytelling und Achievements: Motivationsstrukturen in MMOs,
Uni Siegen, Januar 2011

Vortrag_Sigint_2010

Keynote: Demos and Art
Opening Keynote Next Level Conference
Köln November 2010

Dortmund_U_Games_und_kulturelle_Bildung

Lecture: Games und Kulturelle Bildung
in co-op with Stephan Schwingeler
Dortmund U, Zentrum für Kunst und Kreativität
Mai 2011

Wien_Quartier_fr_digitale_Kultur

Lecture: Authentizität im Computerspiel
Museumsquartier Wien
Quartier für Digitale Kultur, Subotron
Oktober 2010

Gamescom_2010

Lecture / Demoshow : Digital Art of the Demoscene
Digitale Kultur e.V.
Gamescom Hauptbühne
Köln August 2010

Vortrag_Sigint_2010
Lecture: Quo Vadis Demoscene?
SIGINT - Konferenz des Chaos Computer Club
Köln Mai 2010

www.startconference.og www.cmg.me

Lecture: Was man im Kultur-Bereich von Gaming-Communities lernen kann
in co-op with Anna-Carolin Weber
Start Conference 2010, Konferenz zu Social Media im Kulturbereich
Duisburg 2010

living-games-festival_logo

Lecture / Demoshow: Demos Howgo 2010
Living Games Festival 2010 / Ruhr 2010
Bochum 2010

stArt_Conference_09

Lecture: Community Building
(in co-op with Anna-Carolin Weber)
Start Conference 09
Duisburg 2009

living-games-festival_logo

Lecture: Von Cracktros bis zu Mirrors Edge: Das digitale Graffiti der Demoszene
Living Games Festival 2009

Publications

Tobias Kopka, Demoscene - Wettbewerbskultur und Community, Artikel für Stiftung Digitale Spielekultur, Online 2016. Online available under (German only): http://stiftung-digitale-spielekultur.de/artikel/demoscene-wettbewerbskultur-und-community

Tobias Kopka, Interface Control Meaning. Eine typologische Gegenstandssichtung des Phänomens Exergames, in: Serious Games, Exergames, Exerlearning. Zur Transmedialisierung und Gamification des Wissenstransfers (Hrsg.: Freyermuth, Gotto, Wallenfels), Bielefeld 2013, S. 265-288.

Tobias Kopka, Anna-Carolin Weber, Community-Craft. Community-Strategien im Bereich digitaler Spiele als Anregungen für den Kulturbereich, in: Social Media im Kulturmanagement (Hrsg.: Karin Janner, Christian Holst, Axel Kopp), Heidelberg 2011, S. 115-147.

Tobias Kopka, Anna-Carolin Weber, Online-Communities. Theoretische und praktische Grundlagen für Kulturschaffende, in: Kultur 2.0. Neue Web-Strategien für das Kulturmanagement, Hrg. Hans Scheurer/ Ralf Spiller, Bielefeld 2010, S. 161-187.

Since 2001 in Video-Production and Editing

Before going professionally into the games industry I finished a masters degree (M.A.) in Theatre-, Film- and Media-Studies, worked for more than nine years at a film university and used to edit with Avid all kinds of semi-professional video productions for the same time. If needed I´m nowadays working with Premiere or Final Cut.

Some of my videos are on or inspired by the Demoscene, and most of them are adaptations from art, dance- or performance-pieces, filmed with 3-4 cameras, most of them are not online for copyright-reasons of the used music on stage.

 Auswahl

computerspielemuseum-logo
Curation und Editing
Three video-exhibits on the topic  demoscene for the permanent collection of the Computerspielemuseum Berlin
Digitale Kultur e.V.
Berlin Oktober-November 2011

Expo:

reinraum_2 reinraum_1

Museumsnacht Düsseldorf, Ausstellung und Demoshows zur Demoszene auf Einladung des reinraum e.V. (für Digitale Kultur e.V.) (zusammen mit Tobias Heim und Johannes Brauckmann)

>>> please find more projects in my side interests (Video / Performance / Art) here